dude, it's just called sokoban, there's no sokoban-like. there's pure sokoban and varient sokoban but both are captured under the umbrella term of sokoban
I value that viewpoint, I wanted to add my own mechanics while maintaining Sokoban's essential feel, and i make sure to be careful and cautious with my wording, so thanks!
it is kinda interesting how you subtly varied some of common sokoban elements, I especially like how the buttons for the doors/gates are 1-use switches, which is not only something you don't see often in puzzle games (often puzzle game mechanics are made to be reversable in the right environment), so I liked how you switched it up.
also, I just realized that I called you dude when your username is funnydude.
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dude, it's just called sokoban, there's no sokoban-like. there's pure sokoban and varient sokoban but both are captured under the umbrella term of sokoban
also, this is a fairly pure form of sokoban.
I value that viewpoint, I wanted to add my own mechanics while maintaining Sokoban's essential feel, and i make sure to be careful and cautious with my wording, so thanks!
it is kinda interesting how you subtly varied some of common sokoban elements, I especially like how the buttons for the doors/gates are 1-use switches, which is not only something you don't see often in puzzle games (often puzzle game mechanics are made to be reversable in the right environment), so I liked how you switched it up.
also, I just realized that I called you dude when your username is funnydude.